computer input and output devices project model – diy

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Introduction:

In this project, we will create a detailed model of a computer setup, complete with various input and output devices. Using basic materials like cardboard and colored paper, we’ll construct a tangible representation of a functional computer system.

This hands-on project not only reinforces understanding but also provides a visual aid to demonstrate the interactions between different devices.

Let’s dive into the step-by-step process of building this comprehensive computer model!

Materials Needed:

  1. Cardboard sheets
  2. Colored paper or construction paper
  3. Scissors
  4. Glue or adhesive tape
  5. Markers or pens
  6. Ruler
  7. Pencil
  8. Craft knife (optional, for precise cutting)

Building the Computer Model:

1. Creating the CPU (Central Processing Unit):

Step 1: CPU Structure
  • Draw and cut out a rectangular piece of cardboard to represent the CPU. This will be the central processing unit of the computer.
Step 2: Adding Details
  • Use colored paper to add details to the CPU, such as vents, ports, and buttons. This adds a realistic touch to the model.

2. Designing the Monitor:

Step 3: Monitor Frame
  • Cut out a large rectangular piece of cardboard to form the frame of the monitor. This will be the screen where output is displayed.
Step 4: Display Screen
  • Cut a piece of colored paper to fit within the frame, representing the monitor screen. Glue or tape it securely in place.
Step 5: Monitor Stand
  • Create a small rectangular base for the monitor stand and attach it to the bottom of the frame. This will support the monitor.

Building the Output Devices Model:

1. Speakers:

Step 1: Creating the Main Frame

  • Draw and cut out two rectangular pieces of cardboard to form the main bodies of the speakers. These will serve as the enclosures.

Step 2: Adding Speaker Grilles

  • Cut out circular pieces of colored paper and attach them to the front of each speaker to represent the speaker grilles.

Step 3: Detailing and Controls

  • Use markers to add details such as volume knobs, power buttons, and connectivity ports.
2. Printer:

Step 4: Printer Body

  • Design and cut out a rectangular piece of cardboard to form the body of the printer. This will be the main structure.

Step 5: Paper Tray and Output Tray

  • Attach smaller rectangular pieces at the top and bottom to depict the paper tray and output tray respectively.

Step 6: Printing Panel and Buttons

  • Add buttons and a control panel using colored paper to represent the interface of the printer.
3. Projector:

Step 7: Projector Body

  • Create a box-like structure using cardboard to serve as the body of the projector. This will be the main housing.

Step 8: Lens and Connectivity Ports

  • Cut out a circular piece of colored paper to represent the lens. Add small rectangular pieces to depict connectivity ports.

Step 9: Controls and Ventilation

  • Attach buttons and vents using colored paper to simulate the control panel and cooling system of the projector.
4. Headset:

Step 10: Headset Band

  • Cut out a strip of cardboard to form the band of the headset. This will be the part that goes over the user’s head.

Step 11: Ear Cups and Microphone

  • Create two cup-like shapes for the ears and a smaller cylindrical shape for the microphone. Attach them to the band.

Step 12: Detailing and Adjustments

  • Use colored paper to add cushioning on the ear cups. Add controls and adjustments like volume buttons or sliders.

Building the Input Devices Model:

1. Webcam:

Step 1: Webcam Frame

  • Draw and cut out a rectangular piece of cardboard to form the frame of the webcam. This will represent the outer structure of the device.

Step 2: Lens and Sensors

  • Cut out a smaller rectangle within the frame to simulate the lens. Attach a small piece of colored paper to depict the webcam’s lens and sensors.
2. Joystick:

Step 3: Joystick Base

  • Design and cut out a circular or oval-shaped cardboard piece to serve as the base of the joystick. This will be the foundation for the control stick.

Step 4: Control Stick

  • Create a smaller, elongated piece of cardboard and attach it vertically to the center of the base. This represents the control stick of the joystick.

Step 5: Buttons

  • Attach small, colored paper circles around the control stick to symbolize the buttons of the joystick.
3. Light Pen:

Step 6: Light Pen Body

  • Cut out a thin, elongated piece of cardboard to represent the body of the light pen. This will be the part held by the user.

Step 7: Light Sensor

  • Attach a small, circular piece of colored paper at the tip of the light pen to depict the light sensor.
4. Mouse:

Step 8: Mouse Body

  • Design and cut out a slightly curved, oval-shaped cardboard piece to mimic the body of a mouse. This will represent the main structure.

Step 9: Buttons and Scroll Wheel

  • Attach small, colored paper circles to indicate the primary and secondary buttons. Add a thin strip of colored paper for the scroll wheel.
5. Keyboard:

Step 10: Keyboard Structure

  • Draw and cut out a rectangular piece of cardboard, representing the main body of the keyboard. Add an additional strip at the bottom for support.

Step 11: Keys

  • Create individual rectangular keys from colored paper and attach them in rows on the keyboard structure. Label each key with letters, numbers, or symbols.

5. Connecting the Devices:

Step 10: Cables and Ports

  • Use colored paper strips to represent cables and connectors. Attach them realistically from the CPU to the monitor, keyboard, mouse, speakers, and microphone.

6. Creating a Desk and Chair:

Step 11: Desk

  • Cut out a large rectangular piece of cardboard to form the desk. Attach smaller rectangles to the sides as legs.

Step 12: Chair

  • Design a chair shape on cardboard and cut it out. Add backrest and seat details using colored paper. Place it in front of the desk.

7. Fine Details and Customization:

Step 13: Buttons, Labels, and Screens

  • Use markers to add buttons, labels, and screens on the CPU, monitor, keyboard, and mouse to simulate a realistic appearance.

Step by Step by computer input and output devices project model

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